When using a spear or polearm to make a trip maneuver, he treats these weapons as if they had the trip weapon feature. Sweeping Fend ( Ex)Īt 13th level, a polearm master can use any spear or polearm to make bull rush maneuvers, though he takes a –4 penalty on combat maneuver checks when making such attempts. He wears a shield on one hand, and his quarterstaff (a simple weapon) in the other. Flexible Flanker ( Ex)Īt 9th level, a polearm master may choose any square adjacent to him and treat that square as his location for determining who he is flanking, even if that square is occupied by a creature, object, or solid barrier. Fighter B take Polearm master and the Dueling fighting style. Or, if you want skills, be a sword and board ranger or slayer, take shield focus and shield brace, use your polearm for reach, and shield bash anyone who closes the distance. The bonus increases by +1 for every four levels beyond 5th. Polearm Master, the Fighter archetype, gets immediate action buttstroke with the polearm at level two. Polearm Training ( Ex)Īt 5th level a polearm master gains a +1 bonus on attack and damage rolls with spears and polearms. This ability replaces armor training 1, 2, 3, and 4. The bonus increases by +1 for every four levels beyond 3rd. Steadfast Pike ( Ex)Īt 3rd level, a polearm master gains a +1 bonus on attack rolls with readied attacks and attacks of opportunity made with a spear or polearm. A quarter staff with shillelagh would do 1d8 with the bonus attack. The penalty is reduced by –1 for every four levels beyond 2nd. This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. ![]() It's probably the attack method of choice now for Beast Masters with a Primal Companion. It does get better with a feature like Extra Attack, so a ranger with Druidic Warrior may see more mileage out of it. ![]() This bypasses resistances and immunities, such as against a shadow or werewolf. At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets. Shillelagh enchants a weapon to be magical.
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